home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Almathera Ten Pack 3: CDPD 3
/
Almathera Ten on Ten - Disc 3: CDPD3.iso
/
ab20
/
ab20_archive
/
text
/
cmanual.lzh
/
ACM2.lzh
/
IDCMP
/
Example1.c
< prev
next >
Wrap
C/C++ Source or Header
|
1990-01-30
|
5KB
|
170 lines
/* Example1 */
/* This example shows how to handle MOUSEBUTTONS event. */
#include <intuition/intuition.h>
struct IntuitionBase *IntuitionBase;
/* Declare a pointer to a Window structure: */
struct Window *my_window;
/* Declare and initialize your NewWindow structure: */
struct NewWindow my_new_window=
{
50, /* LeftEdge x position of the window. */
25, /* TopEdge y positio of the window. */
320, /* Width 320 pixels wide. */
100, /* Height 100 lines high. */
0, /* DetailPen Text should be drawn with colour reg. 0 */
1, /* BlockPen Blocks should be drawn with colour reg. 1 */
CLOSEWINDOW| /* IDCMPFlags We will recieve a message when the user: */
/* selects the Close window gad, or when the */
MOUSEBUTTONS, /* user presses/releases the mouse buttons. */
SMART_REFRESH| /* Flags Intuition should refresh the window. */
WINDOWCLOSE| /* Close Gadget. */
WINDOWDRAG| /* Drag gadget. */
WINDOWDEPTH| /* Depth arrange Gadgets. */
WINDOWSIZING| /* Sizing Gadget. */
ACTIVATE| /* The window should be Active when opened. */
RMBTRAP, /* We do not want any menu operations for */
/* this window. We can then recieve */
/* MOUSEBUTTONS events even if the right */
/* mouse button is pressed. (Such event are */
/* normally swollowed by Intuition.) */
NULL, /* FirstGadget No gadgets connected to this window. */
NULL, /* CheckMark Use Intuition's default CheckMark. */
"PRESS THE BUTTONS", /* Title Title of the window. */
NULL, /* Screen Connected to the Workbench Screen. */
NULL, /* BitMap No Custom BitMap. */
100, /* MinWidth We will not allow the window to become */
50, /* MinHeight smaller than 100 x 50, and not bigger */
400, /* MaxWidth than 400 x 200. */
200, /* MaxHeight */
WBENCHSCREEN /* Type Connected to the Workbench Screen. */
};
main()
{
/* Boolean variable used for the while loop: */
BOOL close_me;
ULONG class; /* IDCMP flag. */
USHORT code; /* Code. */
/* Pointer to an IntuiMessage structure: */
struct IntuiMessage *my_message;
/* Before we can use Intuition we need to open the Intuition Library: */
IntuitionBase = (struct IntuitionBase *)
OpenLibrary( "intuition.library", 0 );
if( IntuitionBase == NULL )
exit(); /* Could NOT open the Intuition Library! */
/* We will now try to open the window: */
my_window = (struct Window *) OpenWindow( &my_new_window );
/* Have we opened the window succesfully? */
if(my_window == NULL)
{
/* Could NOT open the Window! */
/* Close the Intuition Library since we have opened it: */
CloseLibrary( IntuitionBase );
exit();
}
/* We have opened the window, and everything seems to be OK. */
printf("Press the mouse buttons!\n");
close_me = FALSE;
/* Stay in the while loop until the user has selected the Close window */
/* gadget: */
while( close_me == FALSE )
{
/* Wait until we have recieved a message: */
Wait( 1 << my_window->UserPort->mp_SigBit );
/* As long as we can collect messages successfully we stay in the */
/* while-loop: */
while(my_message = (struct IntuiMessage *) GetMsg(my_window->UserPort))
{
/* After we have successfully collected the message we can read */
/* it, and save any important values which we maybe want to check */
/* later: */
class = my_message->Class;
code = my_message->Code;
/* After we have read it we reply as fast as possible: */
/* REMEMBER! Do never try to read a message after you have replied! */
/* (Some other process has maybe changed it.) */
ReplyMsg( my_message );
/* Check which IDCMP flag was sent: */
switch( class )
{
case CLOSEWINDOW: /* The user selected the Close window gadget! */
close_me=TRUE;
break;
case MOUSEBUTTONS: /* The user pressed/released a mouse button. */
/* We shall now check wich button, and if it was pressed */
/* or released: */
switch( code )
{
case SELECTDOWN: /* Left button pressed. */
printf("Left mouse button pressed.\n");
break;
case SELECTUP: /* Left button releassed. */
printf("Left mouse button released.\n");
break;
case MENUDOWN: /* Right button pressed. */
printf("Right mouse button pressed.\n");
break;
case MENUUP: /* Right button released. */
printf("Right mouse button released.\n");
break;
}
break;
}
}
}
/* Close the window: */
CloseWindow( my_window );
/* Close the Intuition Library: */
CloseLibrary( IntuitionBase );
/* THE END */
}